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Department Contact

Create Something Great

June 6 - 9, 2016

Mountain Vista High School

Mountain Vista High School
10585 Mountain Vista Ridge
Highlands Ranch, CO 80126

Groundbreaking event for the Douglas County School District

"Teachers organize Create Something Great as a place to learn and grow together"

Learn more...

Design Thinking Bootcamp

Experience the design thinking protocol in a workshop environment led by Stanford d.school trained facilitators. Participants will use the design thinking protocol to create a prototype to implement to shift learning in their classroom.

Design Thinking is human centered problem solving. The needs of the user are the focus in problem solving to implement solutions. The core of design thinking is a bias towards action and creation. The process is iterative, in that creation and testing provides the opportunity for the creator to improve on previous prototypes and ideas to develop and implement a solution that address the end user needs.

“The design thinking process consists of these 5 steps:
EMPATHIZE: Work to fully understand the experience of the user for whom you are designing. Do this through observation, interaction, and immersing yourself in their experiences.
DEFINE: Process and synthesize the findings from your empathy work in order to form a user point of view that you will address with your design.
IDEATE: Explore a wide variety of possible solutions through generating a large quantity of diverse possible solutions, allowing you to step beyond the obvious and explore a range of ideas.
PROTOTYPE: Transform your ideas into a physical form so that you can experience and interact with them and, in the process, learn and develop more empathy.
TEST: Try out high-resolution products and use observations and feedback to refine prototypes, learn more about the user, and refine your original point of view.”

 

Information retrieved from:

Innovation and Design Symposium

Explore and dig deeper into engaging innovative instructional models such as:

Challenge Based Learning

A collaborative learning experience in which teachers and students work together to learn about compelling issues, propose solutions to real world problems and take action.  The approach asks students to reflect on their learning and the impact of their actions and publish their solutions to a worldwide audience.

STEAM

A framework that connects all subjects in an interdisciplinary way.  Shifting to a STEAM perspective means understanding learning contextually that illustrates not only how the subjects are intertwined, but also for providing a learning structure for ever changing personal and global development.

Case-Based Learning

Pioneered at Harvard University Case Based Learning is an instructional design model where students are presented with cases from business and industry that are factually-based, complex real world problems accompanied by relevant events.  CBL involves the interactive, student-centered exploration of realistic and specific situations in business.  Students collaborate with business/industry using analytical and technological skills to create solutions and support their decisions.

Problem-Based Learning

An instructional model that presents an open-ended problem that engages students in the problem definition or formulation (the problem statement). Generating a knowledge inventory about the problem (what we know and what we need to know) followed by the creation of solutions.

Inquiry-Based Learning

Effective inquiry is more than just asking questions. Inquiry-based learning is a complex process where students formulate questions, investigate to find answers, build new understandings, meanings and knowledge, and then communicate their learnings to others. In classrooms where teachers emphasize inquiry-based learning, students are actively involved in solving authentic (real-life) problems within the context of the curriculum and/or community. These powerful learning experiences engage students deeply. Research suggests that inquiry-based learning increases student creativity, independence, and problem solving skills.

Entrepreneurial Product-Oriented Learning

Product-oriented learning is the HOW of World Class Learning as presented by Yong Zhao in his book: World Class Learners: Educating Creative and Entrepreneurial Students. This model sets the stage for personalized education using the process of product-oriented learning where students solve problems on a global stage. Kay Tucker, World Class Learning Specialist at Lone Tree Elementary, is currently working with Yong Zhao and a team of writers to produce three follow-up books to World Class Learners to be used as guides to implement Zhao’s thinking. Resources and activities from these upcoming books will be shared to enlighten participants on how to create an ecosystem for learning that immerses students in finding a need in the world, proposing solutions, and creating products and/or services to meet the need. Students learn in an integrated manner as they align their strengths and passions in solving problems within a context for learning. Teachers facilitate opportunities, provide resources, target teach on an as needed basis, and advise students on personalized learning pathways.

STEM

An interdisciplinary approach that uses hands-on problem-based learning for real world solutions. STEM integrates Science, Technology, Engineering, and Math.

Robotics

Robotics is a means for engaging students in STEM. Through hands-on learning in collaborative teams students apply knowledge to engage in complex, strategic problem solving and critical thinking at the higher level of Bloom’s taxonomy. Robotics allows students to experience success early, creating the self motivation for them to move quickly to new challenges and continuous growth. Students learn the skills that are a high priority for college and workforce readiness.

Coding

Coding is an extension of writing that allows creativity to be expressed in new ways through interactive stories, games, animations, and simulations. Coding provides opportunities to learn useful skills; mathematical and computational ideas, learning strategies for problem solving, project design, and communicating ideas in new ways.

Big Picture Learning

Personalized learning that puts the student’s interest at the core of learning. Big Picture provides various structures and practices that are designed for teachers to know students and create learning pathways for them. Students are connected to internships based upon their interests then teachers coach students to contact businesses, job shadow then develop their internships. The next step is to connect the learning to the internships. The teacher/advisor supports the student by advising them with their academics that will grow their expertise for their internship. Students envision various future career and college pathways that are appealing to them based upon their interactions with the adults (teachers and business) which begins in middle school.

Blended Learning

Blended learning is a disruptive innovation that takes many forms. In a blended learning model students learn in both a physical space and through online delivery. These models will vary and are always evolving based on teacher roles, physical space, delivery methods, and scheduling. In a blended learning model, students control the time, place, path, and pace.

Challenger Learning Center

Design Challenges offers an alternative to traditional science fairs by providing open-ended, inquiry-based learning opportunities where failure IS an option. Challenges provide enhanced opportunities for teamwork, independent learning, communication, and truly student-driven creative work. Through hands-on learning in collaborative teams, students quickly transition from unstructured play to applying programming and design knowledge, engaging in complex problem solving and critical thinking. Culminating design competitions include age-appropriate challenge and support, and learning that failure is a mechanism for design improvement.

Made possible by:

A Classroom that Moves at the Speed of Learning

Whether you’re looking to revolutionize your classroom layout with our Configurable Student Desking systems, add digital learning environments with our wide range of Technology driven Products, or if you’re seeking a furniture system that grows in excellence, you’re sure to find what you need with MooreCo.

With our diverse offering of furniture and visual communication products made to fit the modern classroom, MooreCo has made a name for itself as the leader in education with educators!

Our products can help you promote teamwork, foster student creativity, and prepare your students for the working world. Designing schools for “A Modern Learning Environment”!

www.moorecoeducation.com

 

OfficeScapes is a Colorado based company with over 60 years’ experience providing furniture, fixtures, and equipment. The School Division Team is headquartered in Colorado Springs. OfficeScapes has the largest dedicated PK-12 School Furniture Showroom in the region with over 3600 square feet at their Colorado Springs location. This enables your school to experience the recommended products first hand. Additionally, OfficeScapes has the capability to provide demo classrooms where different furniture solutions can be tested.

OfficeScapes has a dedicated PK-12 school team including sales, design, project management and installation. OfficeScapes prides themselves on being passionate about supporting students and teachers with the best educational space possible; one that creates flexibility and that can accommodate any Learning Method.

With 300 lines of furniture being represented by OfficeScapes and over 13 years’ experience, OfficeScapes School Division has built relationships with their core manufactures that has enabled them to provide some of the most competitive pricing in the industry. Because of these relationships, they are able to advocate vigorously on your behalf to secure the best possible products to maximize any budget.

OfficeScapes Services include:

• Planning and Programming
• Design Development and Specification Development
• Procurement
• Project Management, Delivery and Installation
• Structured Maintenance Programs
• Inventory Management and Storage

 

Lee Stapp, President lstapp[at]officescapes[dot]com 719.433.7301
Seth Elliott, Douglas County Account Manager selliott[at]officescapes[dot]com 719.433.7306